Wednesday, 15 February 2017

Weekly blogpost

Plenty of progress has been made since last week. As a reminder, what we had previous to the work done recently was a working VR experience along with basic projectiles and monsters. There was also some basic scenery and the UI was essentially complete. This week we have created an entirely new monster with new AI, the direct movement monster. Unlike the monster that moves towards the player this monster moves directly to the wall behind the player. After initial playtesting we determined that this monster was incredibly hard to hit because you needed to predict where it was going to be well in advance. In order to decrease this difficulty we increased the speed of the firebolt projectile until aiming wasn't as hard. We have also implemented collisions with the ground with all monsters. Previously they simply went through the floor, but now they roll along the ground. At first there was an issue  where the collisions significantly changed their path and the monsters were bouncing all over the place. This was a fun concept and we are likely to play around with it later but for now we decided to change their mass and gravity to the point where that no longer happens. In terms of future features we are currently focusing on switching spells and being able to cast more than just the fire spell. We are also awaiting approval on a VR ready PC and motion controls. We are also exploring other motion control options like using the Wiimote.